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This book is now Out of Print.
A new edition was published, see:
Entertainment Industry Economics: A Guide for Financial Analysis 8th ed isbn 9781107003095

Entertainment Industry Economics: A Guide for Financial Analysis 7th ed

Edited by: Harold L. Vogel

ISBN13: 9780521874854
New Edition ISBN: 9781107003095
Published: April 2007
Publisher: Cambridge University Press
Country of Publication: UK
Format: Hardback
Price: Out of print



In this newly revised book, Harold L. Vogel examines the business economics of the major entertainment enterprises: movies, music, television programming, broadcasting, cable, casino gambling and wagering, publishing, performing arts, sports, theme parks, and toys and games.

The seventh edition has been further revised and broadened and differs from its predecessors by restructuring and repositioning the previous Internet chapter, including new material on the economics of networks and advertising, adding a new section on policy implications, and further expanding the section on recent theoretical work pertaining to box-office behaviour.

The result is a comprehensive up-to-date reference guide on the economics, financing, production, and marketing of entertainment in the United States and overseas. Investors, business executives, accountants, lawyers, arts administrators, and general readers will find that the book offers an invaluable guide to how entertainment industries operate.

  • New edition of leading text in entertainment industry economics and finance
  • New features: economics of networks, advertising, public policy considerations, box-office-behaviour
  • Author is interviewed constantly in mainstream media about film, new media and technology, and the like

Subjects:
Media and Entertainment Law
Contents:
Part I. Introduction: 1. Economic perspectives
2. Basic elements
Part II. Media-dependent Entertainment: 3. Movie macroeconomics
4. Making and marketing movies
5. Financial accounting in movies and television
6. Music
7. Broadcasting
8. Cable
9. Publishing
10. Toys and games
Part III. Live Entertainment: 11. Gaming and wagering
12. Sports
13. Performing arts and culture
14. Amusement/theme parks
Part IV. Roundup: 15. Performance and policy.